Big Ideas in Computer Technologies

 

 

 

 


Overview

In Year 10 Big Ideas in Computer Technologies, you learn a variety of useful skills with the possibility of pursuing a personal interest. All students learn some computer programming, data analysis and 3D modelling. Each then gets a month to learn, with some guidance, about what interests them most (see Areas of Study for examples).

Areas of Study

We learn to solve engineering problems with programming, such as:

  • Turn on fans when the temperature is high
  • Sound an alarm when an intruder is spotted

3D modelling:

  • Make realistic 3D models
  • Print them on a 3D printer

Data analysis:

Answer an interesting question to you:

  • Do maths grades and musical skills go hand in hand?
  • Does more sleep help you do better at school?

Pursue an interest. Examples from previous years:

  • A program that hides secret messages in a picture
  • A 3D animation
  • An Alexa APP that plays your favourite music
  • A laser shooting game

Assessment

  • Pair project for programming where you make a model with moving parts
  • 3D image
  • Group poster on data analysis
  • Individual project on your area of interest

Pathways

This subject stands by itself. If, during the semester, you decide that you’d like to pursue VCE Algorithmics in the following year, the teacher will help you choose projects that prepare you for that.

 

Design and Technology

 

 


Overview

This Unit further extends your practical and problem solving skills with a focus on designing for and working with a different genre of textiles, comfortable and versatile stretch knits.

This course provides you with new materials knowledge, broader skills and the space to develop your own designs using draping techniques and extensive pattern redevelopment. You will develop a critical awareness of design and technology from the perspectives of both consumer and designer. You will broaden your awareness of the roles and responsibilities of designers in relation to the UN Sustainable Development Goals.

Engagement with the highly regarded Wool4School Design competition gives you an opportunity to pitch your design skills against your peers across Australia. This involves designing for an authentic design brief that refreshes every year. Throughout the design process you will record each step in your folio, manage and produce your design and evaluate your project management.

Assessment

  • Design – a folio of design and planning tasks
  • Production – Production assessment is based on your application to, and quality of finish of the major product(s) based on the design brief requirements.
  • Journal and Evaluation
  • Examination

 

The Menu

 

 


Overview

This course is designed for students to build on their expertise and become more specialised in their approach to food and food preparation. They develop specific knowledge about the variety of foods suited to menu items and the cookery methods used to create textural appeal and contrast.

From this knowledge they should be able to make informed decisions to design and create menus and menu items. Students will use a variety of tools and equipment to complete more complex processes and techniques. They will develop work-plans to assist in the production process so as to manage time and resources, identify issues and then critically review the end product.

They will make adjustments as required. They will examine sources of food and seasonality to address aspects of sustainability.

Assessment

Assessment is based on a number of practical activities, a report and a major design task.

Pathways

  • VCE Food Studies
  • VET Certificate II in Hospitality